Six slots, no hand and no turns: every card acts on its own clock, reacts to the fight or keeps an aura running. You build the machine, then watch it run.
Between battles you draft, reorder and level up your cards; neighbours boost, speed up or echo each other. Sacrifice a card to give another stars, or play with fewer cards and make each one count.
Relics don't just add a percentage, they rewrite the rules of combat. They change how your cards act, how they work together and what price you pay for power. Each one pushes you toward a different build.
After each final boss you choose which path to take. Every zone has its own rules and every enemy its own way of testing your deck. Adapt your build or fall trying.
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